Stage I — The Frame
The creature stands. The name is asked for.
Month one — the frame stands: plinth, pillar and legs square on the table, every bearing seat visibly waiting.
A season is six months long and runs on one loop: a chapter, a decision, a parcel. Here is the loop honestly, then everything inside it.
A story from the Guild’s archive arrives on screen — and inside it, a mechanism problem that will not resolve itself.
The workbench asks for an honest guess first, then hands over the instruments: push it, wind it, scrub it, compare all three options side by side, for as long as they like.
One named choice, sealed deliberately. The bench never hints, never scores, and never hurries — but a commitment is a commitment: parts are cut once.
Printing starts only after the decision — bespoke parts, the Keeper’s letter on paper, and a hand-test form to run before anything else.
Every stage ends the same way: turn it by hand and watch it work. Month one’s is a promise kept by design — the frame stands, tested by your child’s own push.
Each chapter answers its question in full, then asks a better one. No cliffhanger is left unpaid.
This is the member’s own Stage I instrument, unabridged in its physics and shortened in its ceremony — members predict first, and members commit. Three stances from Patternbook 41 stand on the bench. Try to knock them over.
Drag the arrow against each stance. The weight-line tells you when it will fall.
Keyboard: Tab to the bench, 1–3 choose a stance, hold an arrow key to push.
What you will not find here, or anywhere in the workbench: timers, scores, streaks, hints or sound. The bench is an instrument, not a game show.
The creature stands. The name is asked for.
Month one — the frame stands: plinth, pillar and legs square on the table, every bearing seat visibly waiting.
Strength before grace: the gear train, and the trade every winding makes.
Month two — the drive turns: three turns of the crank charge the band, and the gear train takes up the running.
The archive’s word for cams is ‘memory’. The creature learns its motion.
Month three — the cams lift: three profiles turn on one shaft, and the levers rise, dwell and drop as the edges say.
The gesture — the reach, the load, and the strike that spends it all at once.
Month four — the linkage wakes: slow load, fast release; the four-bar cocks the neck and lets the strike go.
The face and the coat: the maker’s taste made visible.
Month five — the figure moves: the shells clothe her, the mechanism stays the show, and the whole gesture finally reads.
Time enters the machine. Then: the First Winding.
Month six — the governor holds her honest: paddles on air keep the strike patient, all the way to the First Winding.
Gear trains and ratio, cam profiles, linkages and mechanical advantage, regulation. Real mechanisms — cams, gears, linkages — met one a month, each one decided and then held working.
Each parcel holds the month’s assembly, printed to your child’s committed decision, with spares of everything small; the Keeper’s letter, on paper; and the stage’s hand-test form. Nothing filler, nothing disposable — every part joins the same creature, and the box empties into the build.
The Workshop stamps every dispatch. The parcel always arrives — that is one of the Guild’s own laws, and ours.
Every parcel carries a letter from E. Whitlock, Keeper of the Rolls. The letters know what your child decided — not because anything watches them work, but because the committed decision itself is the only thing the Guild keeps. A Patient temper is written to differently from a Lively one. Your child will notice. That is the letter’s job.
In month six the governor arrives, and the name goes into the Rolls in permanent ink — the creature’s, and your child’s beside it. Then the creature is wound for the first time. By its maker. No one else.
The season ends there, on purpose. What remains is the creature on its plinth, the Restoration Record on the shelf, and a child who can explain, unprompted, how the whole thing works.
[FILM ASSET PENDING — the poster renders meanwhile] PLACEHOLDER
Every restoration gets finished. If the season starts, the season completes. In writing.
The season never auto-renews. Six months, then it ends. Anything further is your choice, made fresh.
Pro-rata refunds. Stop, and pay only for what has been made and sent.
Free reprints. A part that fails is reprinted and posted, free.